FINALBLOW
RINGSIDE 5.8.4
CACHE CHECK
KEYBOARD READY
0HIT COMBO0 DAMAGE
0HIT COMBO0 DAMAGE

A PHILADELPHIA WEAPON FIGHTER

FINALBLOW

PHILLY AFTER DARK

VERSION 5.8.4

Ten fighters. Six stages. One last chance to finish it.

PRESS ENTER OR A TO START

HEAD-TO-HEAD · INVITE ONLY

PRIVATE
ROOMS

Create a sealed two-player room, share one private invite, then connect directly over encrypted WebRTC.

🔒 TOKEN AUTH◉ P2P ENCRYPTED⌛ 15 MINUTES2 SEATS ONLY

LIVE ROLLBACK · INPUT PREDICTION · DESYNC GUARD · RECONNECT & REMATCH

ROOM SYSTEM READYCreate a room or open a private invite.
OR JOIN AN INVITE
STREET LIST · OPEN CHALLENGES
ANSWER A CHALLENGE

PRESS REFRESH TO SCAN THE BOARD

CHOOSE YOUR WEAPON

SELECT FIGHTER

PLAYER 1 — CHOOSE
LIGHT CONFIRM · COLOR 1  ·  HEAVY CONFIRM · COLOR 2

WHERE WILL IT END?

SELECT STAGE

BOUT 2 / 8

THE STREET OPENS

One name crossed out. Seven remain.

BONUS TALLY

BOUT CLEARED

DIFFICULTY MULTIPLIER ×1
BOUT TOTAL0
RUN SCORE0

YOU MADE THE BOARD

ENTER YOUR INITIALS

0 PTSARCADE

TYPE LETTERS · ↑↓ CYCLE · ←→ MOVE · TAP A SLOT TO SPIN IT

THE COMMISSIONER'S LEDGER · EVERYTHING HE NEVER WANTED FINISHED

THE BLACK BOOK

0 / 35 INKED

EVERY MATCH LEAVES A MARK

FIGHT RECORDS

ARCADE CLEARED · PHILLY AFTER DARK

THE GROUND REMEMBERS

THE LAST BELL RANG UNDER HIS FEET.

THE COMMISSIONERDEFEATED

SINGLE ELIMINATION · WINNER TAKES THE STREET

THE PHILLY OPEN

EVERY GREAT SET, SAVED TO THE STREET

REPLAY THEATER

LAST 10 MATCHES KEPT · EXPORT SHARES A .FBR FILE

MATCH COMPLETE

DEATHBLOW WINS

FAULTLINE EXECUTION
THE STREET MOVED FIRST.

SYSTEM CONFIG

CONTROLS & OPTIONS

PLAYER 1 · KEYBOARD

AD WALK · HOLD AWAY TO BLOCK · W JUMP · S CROUCH

DOWN-AWAY CROUCH-BLOCKS LOWS · NO GUARD BUTTON

J LP · K HP · N LK · M HK

LP JAB · HP HOOK · LK LIGHT KICK · HK ROUNDHOUSE

SPECIALS: {commandSpecial} · {backSpecial} · {special} · {launcher} · {driveHeavy}

ENHANCED: {enhanced} · SUPER: {super}

THROW: {throw} · DASH: {dash}

THROWABLE: {throwObject} (EX: {enhancedThrowObject}) · STAGE WEAPON: {stageWeapon} · TAUNT: {taunt}

FINAL BLOW: {finalBlow} · HP/HK DO NOT FINISH

PLAYER 2 · KEYBOARD

←→ WALK · HOLD AWAY TO BLOCK · ↑ JUMP · ↓ CROUCH

DOWN-AWAY CROUCH-BLOCKS LOWS · NO GUARD BUTTON

NUM 1 LP · NUM 2 HP · NUM 4 LK · NUM 5 HK

LP JAB · HP HOOK · LK LIGHT KICK · HK ROUNDHOUSE

SPECIALS: {commandSpecial} · {backSpecial} · {special} · {launcher} · {driveHeavy}

ENHANCED: {enhanced} · SUPER: {super}

THROW: {throw} · DASH: {dash}

THROWABLE: {throwObject} (EX: {enhancedThrowObject}) · STAGE WEAPON: {stageWeapon} · TAUNT: {taunt}

FINAL BLOW: {finalBlow} · HP/HK DO NOT FINISH

XINPUT / GAMEPAD

STICK / D-PAD IS THE WHOLE MOVEMENT CONTROL · UP JUMPS · AWAY BLOCKS

X LP · Y HP · A LK · B HK

LP JAB · HP HOOK · LK LIGHT KICK · HK ROUNDHOUSE

PLAYSTATION: □ LP · △ HP · ✕ LK · ○ HK — NINTENDO: Y LP · X HP · B LK · A HK

SAME MOTIONS, CHORDS AND SINGLE-BUTTON FINAL BLOW AS KEYBOARD

DASH: {dash} · THROWABLE: {throwObject} · STAGE WEAPON: {stageWeapon} · TAUNT: {taunt}

OPTIONS

COMPLETE INPUT REMAP

Choose any keyboard action, then press a key. Duplicate assignments swap automatically.

PLAYER 1 KEYBOARD

PLAYER 2 KEYBOARD

XINPUT / GAMEPAD

FEATURED FIGHTER MOVE LIST

Unique frame data, specials and enhanced routes.

Hit-confirm normals into chains or specials. Enhanced moves cost 25 Grit; during blockstun, Enhanced or Forward + Special triggers a 30-Grit guard reversal. Supers cost 100. Post-KO FB still performs each fighter's unique Final Blow.

YOUR FIGHT CARD

INSTANT REPLAY · ½ SPEED

MOVE VIEWER

Choose a fighter and move.

Drag the timeline or use the arrow keys to inspect each frame. Space plays or pauses. Contact frames are marked in gold.