MultimediaReel 01 · Game capture

Port Richmond: the title screen loop

My UE5 zombie game's title camera takes one slow lap around a real Philadelphia block. Follow it on the map.

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3:331080p30H.264 + AACGame audioUnreal Engine 5Captured Sep 26 2026

This is the title screen of Port Richmond, my zombie game set in a rebuild of the real streets around Witte St and E Venango St in Philadelphia. The menu stays up while the camera drifts 289 m around the block at walking pace, past scenes staged along the way: a hazmat feeder on a stoop, shamblers slipping through a construction fence, a crawler at the terminal wall, a lurker on Pacific, a gutted car on Janney, the Screamer's corner and a smouldering wreck on Venango.

  • The game rendered the lap offscreen at a locked 30 frames per second, so every frame is clean.
  • The sound is the engine's own mix (music, distant screams, a far-off car alarm, flies), recorded frame for frame with the picture.
  • Pick the 1080p master or the lighter 720p copy under the player. The map and chapters work with either.

Chapters